Why Learning Games Work...
LEVEL UP & BELIEVE!
Of
the 53 million K–12 students in the U.S., 51 million of them (or 93%)
play video games. Our games help improve student performance through:
- Increased time on task
- Increased student motivation and engagement
- Increased corrective feedback
Principle points:
- Students respond to challenge
and errors can be viewed as opportunities to improve rather than as
indication of failure. An unlimited ceiling on performance will help the
student reach his/her maximum level of proficient performance.
- Repetitious drill can be fun,
as fun as methods typically associated with the higher order aspects of
learning. Games increase the time-on-task for drills and increase
engagement through competition.
- Immediate corrective feedback facilitates improvement in performance. Students can quickly see mistakes and how to correct them.
The
games are based on research on learning dealing with ‘automaticity’ and
‘fluency.’ Automaticity is fast and accurate object identification at
the single object level. Fluency involves a deeper understanding, and
anticipation of what will come next. The Arcademic games provide fun and
focused repetition practice that enables fluency to be achieved more
quickly through structured, rapid, and disciplined responding.
Let the Learning Fun begin....click below!
GRAMMAR NINJAS